• Peter

    Peter McKenna

    Computer Teacher
    Contact Information:
    pmckenna@scarsdaleschools.org
     
     
     



    Technology at Fox Meadow

    Student computer expectations have been established by committees and departments. At the elementary level, expectations are based on the different modes of computer use (creativity and design, research, etc). These categories are correlated to the ISTE Standards for Students. At the secondary level, departments support expectations that are appropriate for all students.

    Aside from the academic expectations for technology use, all students are expected to follow the guidelines of the District Internet Safety Policy. This policy addresses issues related to social and ethical uses of technology. Specifically, all students are expected to respect the intellectual property rights of others and use technology in a socially responsible manner.

    Computer expectations at the elementary level are satisfied through collaborative instruction provided by the elementary computer teachers, classroom teachers, and librarians.

    The expectations may be satisfied by computer experiences that take place in computer labs, classrooms, or libraries. While these expectations do not designate mastery of a particular concept, they do provide a framework for appropriate computer experiences for all students.

    Elementary Computer Expectations
    The elementary computer program provides an important foundation for Scarsdale students. The program is comprehensive and interdisciplinary, addressing major themes within the curriculum.

    Each elementary school  has a full time computer teacher. These computer teachers provide curriculum development and instruction, professional development and technical support in their respective schools. The computer teachers and classroom teachers are assisted by two computer aides. The Head Elementary Computer Teacher coordinates the instructional program and provides technical
    assistance.

    Elementary students engage in curriculum-related computer activities designed by their classroom teacher, computer teacher, and/or library media specialist. During the primary grades, students become engaged in a number of developmentally appropriate computer projects. Computers are used for problem-solving activities, creating simple publishing projects, painting and drawing, and slide show presentations. Third grade students develop problem-solving skills,word processing skills, and skills in presentation. As students move into grades four and five, they continue to use advanced problem-solving activities, culminating with the creation of a projects that demonstrate both their computer expertise and their ability to research. Fifth grade students also participate in an inquiry research project which brings together many of the strategies and skills they've learned in their elementary careers.

    Elementary students also learn how to create multimedia presentations and how to use the Internet as a tool for basic research. They engage in a variety of interesting computer projects, including databases, computer animation, movies, audio and music compositions, and other technology topics. Students also have access to subscription-based online reference materials and software simulations.

    The following chart presents computer expectations for each of the elementary grades. The expectations are based on the latest draft of the revised ISTE National Educational Technology Standards:

    1. Empowered Learner
    Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.
    2. Digital Citizen
    Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.
    3. Knowledge Constructor
    Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.
    4. Innovative Designer
    Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.
    5. Computational Thinker
    Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.
    6. Creative Communicator
    Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.
    7. Global Collaborator
    Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.